

The controls remain as simple as ever the only thing that changes is what you are jumping to and the timing of your jumps. There isn’t much in the way of obstacles and a lot of the different platform concepts aren’t introduced.Īs you progress along with the game, you’ll start to see the formula get mixed up. The opening levels are very forgiving, even if the pacing constantly pushes you to be fast. The button press comes from some Donkey Kong Country style barrels that fling you forward in a rapid fashion. You push towards the platform you wish to jump to and then release the stick to jump. Thankfully, there are a bunch of levels with varying degrees of difficulty to keep you occupied and away from pointless questions like, “What is my motivation?” As I said in the opener, HoPiKo is a platformer in the strictest of senses the only thing you can do is aim your jump trajectory and then jump.Įverything is handled with either the right or left joystick (or mouse, if you so choose) and occasionally a button press. Basically, if you’re looking for some deep exploration about why man loves to run, jump and overcome hardship, you’re out of luck. You get treated to an opening with some cute animations and then you’re off. There isn’t much in the way of cutscenes or interruptions once you start playing. I mean, I think that is what the game is about. Little, digital creatures known as the HoPiKos are tasked with saving the gaming world by destroying the virus and restoring functionality to every console in the world. The plot of HoPiKo involves an evil virus, called the Nanobyte, taking over gaming and bringing an end to the pastime. Released: Septem(iOS, Android), Octo(PS4, Xbox One), Janu(PC)

#Hopiko game Pc
HoPiKo (iOS, Android, PS4, Xbox One, PC ) Not every aspect of the game is perfect, but the pacing and charming graphics definitely leave a lasting impression. It also packs an energetic soundtrack and lightning-fast gameplay. Have you ever wondered why a lot of modern platforming games have nothing to do with platform jumping? While I appreciate the amount of diversity that exists within the genre, why are most of the obstacles usually enemies instead of the levels themselves? HoPiKo answers this by stripping you of movement and locking your actions to simply jumping.
